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This thesis is an ethnographic investigation into a burgeoning secondary industry of video games called "peiwan," which I choose to translate as "game companionship," in Mainland China.
An Intimate Game
An Ethnography Of Game Companionship
In Copyright – Non-Commercial Use Permitted (InC-NC)
Bachelor of Arts with Departmental Honors
Wesleyan University Library, Wesleyan University, Middletown, CT, 06422, USA